BLACK THORN LABS
Minus Zero / Expansion / In development

Survival has
a new frontier.

The cold world was only the beginning. Explore a developing technology tier of alien fabrication, pressure suits, modular ships and bases, and the systems that keep them alive.

Explore the catalogue ↓Minus Zero on Steam ↗
Development preview, not a release announcement.

Latest work is local development and has not been packaged or uploaded. Ship flight, cockpit drilling, warp travel and a complete sealed-atmosphere survival loop are unfinished. No release date or expansion price is announced. “The next frontier” is an editorial heading, not an official expansion title.

Approved extended and angled ship-wing concept board
Concept art: approved visual direction for wings. Not a gameplay screenshot or a completed flight system.
01 / Development systems

Suit up. See further.

The Pioneer pressure-suit prototype brings storage, modular protection, jump assistance and an augmented visor. Locally tested headlamps, night vision and infrared are newer than the held package.

02 / Development systems

Build a supply chain.

Independent constructor queues, prerequisite planning, cargo links and remote placement bring logistics into survival. Portable fabrication trades speed for independence from the structure power grid.

03 / Development systems

Make the wreck a beginning.

Ship and base cores anchor modular construction. Hull families, glass, force fields, interiors and PRISM finishes create a new building vocabulary. Actual moving-vessel flight remains unfinished.

04 / Development systems

Every watt has a job.

Shared fuel tanks, demand-led generation, solar hulls, batteries and CPU budgets form a developing systems layer. Oxygen, refrigeration and decontamination extend the survival loop.

Explore the developing inventory

Parts with a purpose.

122 unique constructor products across 123 visible processes, including four locked processes, plus supplemental module and native-preview entries. These numbers are not a total for every expansion item or a Steam content promise. Recipe variants are grouped under their resulting product.

Every card describes development work. Images are asset previews, not proof of finished gameplay. All 125 entries have matched development pictures. Some related native systems share a model; the six redesigned machinery pictures show delivered assets awaiting integration.

125 catalogue entries

Ship starter block development asset preview
Construction & interiors

Ship starter block

Development prototype

Basic ship identity block: six iron and two copper ingots. Place first, then snap ship parts onto it. Flight controls remain pending. Pictured: delivered Blender geometry render of the revised model. Native integration and testing are pending; this render is not in-game footage.

Recipe details

Ship starter block: 5s, output 1. 6 × Iron ingot · 2 × Copper ingot

Source recipe values, not release guarantees.

Hull block development asset preview
Construction & interiors

Hull block

Development prototype

Steel hull block. Three iron ingots; no plastic. Ship or base structure. Snap to the starter grid; cube form seals all six faces.

Recipe details

Hull block: 3s, output 1. 3 × Iron ingot

Source recipe values, not release guarantees.

Pilot seat development asset preview
Construction & interiors

Pilot seat

Development prototype

Open pilot chair. Press E to sit and look forward; the camera key switches to the vessel chase view. E leaves the seat.

Recipe details

Pilot seat: 15s, output 1. 10 × Iron ingot · 4 × Fasteners · 2 × Electronics · 2 × Optical assembly · 4 × Copper wire

Source recipe values, not release guarantees.

Compact reserve generator development asset preview
Power & systems

Compact reserve generator

Development prototype

Ship + base generator. 1 x 1 x 2 cells. Rated 4000 W. Snap to the structure grid. Charges connected battery banks. Fuel-burning generators draw from the shared ship or base fuel tanks.

Grid footprint
1 × 1 × 2 cells
CPU budget
300
Power rating
4000 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Compact reserve generator: 25s, output 1. 16 × Iron ingot · 4 × Magnetic coil · 2 × Electronics · 2 × Capacitor · 3 × Heat exchanger

Source recipe values, not release guarantees.

Fuel thruster development asset preview
Power & systems

Fuel thruster

Development prototype

12 kN test engine. Draws from fuel tanks on its face-connected ship grid. No cartridge is loaded into the engine. Flight controls pending.

Recipe details

Fuel thruster: 15s, output 1. 8 × Iron ingot · 2 × Mechanical components · 4 × Copper wire · 1 × Heat exchanger

Source recipe values, not release guarantees.

Electric plasma thruster development asset preview
Power & systems

Electric plasma thruster

Development prototype

1.5 kN at 100 W. Uses wired electricity only, no fuel. Thrust scales down with delivered power. Stationary grid / flight controls pending.

Recipe details

Electric plasma thruster: 20s, output 1. 6 × Iron ingot · 4 × Magnetic coil · 2 × Electronics · 2 × Capacitor · 2 × Heat exchanger

Source recipe values, not release guarantees.

Cargo container development asset preview
Construction & interiors

Cargo container

Development prototype

1,000 L metal cargo box with one identification/control board. No plastic feedstock in its complete crafting chain. Link as input, output or both. Pictured: delivered Blender geometry render of the revised model. Native integration and testing are pending; this render is not in-game footage.

Recipe details

Cargo container: 7s, output 1. 5 × Iron ingot · 1 × Circuit board

Source recipe values, not release guarantees.

Cargo extension development asset preview
Construction & interiors

Cargo extension

Development prototype

Metal-only cargo expansion. Adds 1,000 L through a face-connected cargo bank, up to forty expansions. No electronics or plastic required.

Recipe details

Cargo extension: 3s, output 1. 4 × Iron ingot

Source recipe values, not release guarantees.

Fuel tank development asset preview
Construction & interiors

Fuel tank

Development prototype

Shared fuel supply for face-connected ship or base machinery. Stores 2400 engine-seconds; multiple engines share that finite supply. Fill here, not at a thruster. Pictured: delivered Blender geometry render of the revised model. Native integration and testing are pending; this render is not in-game footage.

Recipe details

Fuel tank: 10s, output 1. 8 × Iron ingot · 2 × Copper ingot

Source recipe values, not release guarantees.

Biofuel development asset preview
Resources & components

Biofuel

Development prototype

Plant-fibre biofuel. Ten fibre make one cartridge. Shared-tank generator energy 0.60 kWh: 12 real minutes at 3000 W, longer at lighter demand. Also powers a condenser for ten operating minutes.

Recipe details

Biofuel: 7s, output 1. 10 × Plant fibre

Source recipe values, not release guarantees.

Survival laser tool development asset preview
Tools & weapons

Survival laser tool

Development prototype

Unlimited free mining, tree cutting and low-power defence. No cartridges required. Mining mode cuts tree trunks, terrain and deposits within 10 m. Two-second cutting pulses; trees fall and drop their normal logs and sticks. Right-click selects mining or attack.

Recipe details

Survival laser tool: 10s, output 1. 2 × Iron ingot · 1 × Copper ingot · 2 × Structural plastic

Source recipe values, not release guarantees.

Standard constructor development asset preview
Construction & interiors

Standard constructor

Development prototype

One-metre machinery block. Mount on a ship or base starter grid and connect electricity. Full-speed fabrication: 60 W work draw, up to 120 W grid charging. Link external input and output cargo. Pictured: delivered Blender geometry render of the revised model. Native integration and testing are pending; this render is not in-game footage.

Recipe details

Standard constructor: 20s, output 1. 10 × Iron ingot · 2 × Fasteners · 4 × Copper wire · 2 × Mechanical components · 2 × Circuit board · 1 × Electronics · 1 × Electric motor · 1 × Heat exchanger

Source recipe values, not release guarantees.

Energy cartridges x20 development asset preview
Tools & weapons

Energy cartridges x20

Development prototype

Twenty energy cartridges for upgraded mining tools. One cartridge per completed extraction. The basic survival tool requires no ammunition.

Recipe details

Energy cartridges x20: 5s, output 20. 1 × Copper ingot · 2 × Structural plastic

Source recipe values, not release guarantees.

Pioneer pressure suit development asset preview
Suit & optics

Pioneer pressure suit

Development prototype

Full-body Pioneer suit with 200 L cargo storage. Equip via O inventory for 90% thermal regulation, L-key headlamps and ten quickslots. Built-in jump jets: press J to enable, then jump and hold Space for about 3 m. An optional jetpack booster increases the jump height. Inspect in third person or C.

Recipe details

Pioneer pressure suit: 30s, output 1. 6 × Iron ingot · 2 × Copper ingot · 8 × Structural plastic · 2 × Mechanical components

Source recipe values, not release guarantees.

Thermal regulator development asset preview
Suit & optics

Thermal regulator

Locked / planned

Suit module pattern preview. Requires the finished wearable suit.

Recipe details

Thermal regulator: 15s, output 1. 3 × Copper ingot · 4 × Structural plastic

Source recipe values, not release guarantees.

Radiation module development asset preview
Suit & optics

Radiation module

Locked / planned

Suit module pattern preview. Requires the finished wearable suit.

Recipe details

Radiation module: 15s, output 1. 3 × Iron ingot · 4 × Structural plastic

Source recipe values, not release guarantees.

Iron ingot development asset preview
Resources & components

Iron ingot

Development prototype

Basic alien refining: five ore produces ten refined units in a seven-second batch.

Recipe details

Iron ingot: 7s, output 10. 5 × Iron ore

Source recipe values, not release guarantees.

Copper ingot development asset preview
Resources & components

Copper ingot

Development prototype

Basic alien refining: five ore produces ten refined units in a seven-second batch.

Recipe details

Copper ingot: 7s, output 10. 5 × Copper ore

Source recipe values, not release guarantees.

Silicon ingot development asset preview
Resources & components

Silicon ingot

Development prototype

Basic alien refining: five ore produces ten refined units in a seven-second batch.

Recipe details

Silicon ingot: 7s, output 10. 5 × Silicon ore

Source recipe values, not release guarantees.

Silver ingot development asset preview
Resources & components

Silver ingot

Development prototype

Basic alien refining: five ore produces ten refined units in a seven-second batch.

Recipe details

Silver ingot: 7s, output 10. 5 × Silver Ore

Source recipe values, not release guarantees.

Gold ingot development asset preview
Resources & components

Gold ingot

Development prototype

Basic alien refining: five ore produces ten refined units in a seven-second batch.

Recipe details

Gold ingot: 7s, output 10. 5 × Gold Ore

Source recipe values, not release guarantees.

Aluminum ingot development asset preview
Resources & components

Aluminum ingot

Development prototype

Basic alien refining: five ore produces ten refined units in a seven-second batch.

Recipe details

Aluminum ingot: 7s, output 10. 5 × Aluminum Ore

Source recipe values, not release guarantees.

Lithium ingot development asset preview
Resources & components

Lithium ingot

Development prototype

Basic alien refining: five ore produces ten refined units in a seven-second batch.

Recipe details

Lithium ingot: 7s, output 10. 5 × Lithium Ore

Source recipe values, not release guarantees.

Emberglass development asset preview
Resources & components

Emberglass

Development prototype

Basic alien refining: five ore produces ten refined units in a seven-second batch.

Recipe details

Refine ember geode: 7s, output 10. 5 × Ember Geode Ore

Source recipe values, not release guarantees.

Iron ore development asset preview
Resources & components

Iron ore

Development prototype

24 crushed rock yields one ore in five seconds. Queued items automatically sift soil, extract ore and refine five ore into ten ingots when needed.

Recipe details

Iron ore: 5s, output 1. 24 × Sift soil

Source recipe values, not release guarantees.

Copper ore development asset preview
Resources & components

Copper ore

Development prototype

24 crushed rock yields one ore in five seconds. Queued items automatically sift soil, extract ore and refine five ore into ten ingots when needed.

Recipe details

Copper ore: 5s, output 1. 24 × Sift soil

Source recipe values, not release guarantees.

Silicon ore development asset preview
Resources & components

Silicon ore

Development prototype

24 crushed rock yields one ore in five seconds. Queued items automatically sift soil, extract ore and refine five ore into ten ingots when needed.

Recipe details

Silicon ore: 5s, output 1. 24 × Sift soil

Source recipe values, not release guarantees.

Grind rock powder development asset preview
Resources & components

Grind rock powder

Development prototype

Crushed rock becomes fine mineral powder.

Recipe details

Grind rock powder: 5s, output 5. 5 × Sift soil

Source recipe values, not release guarantees.

Make cement development asset preview
Resources & components

Make cement

Development prototype

Alien mineral processing binds rock powder into cement.

Recipe details

Make cement: 5s, output 2. 5 × Grind rock powder

Source recipe values, not release guarantees.

Concrete block development asset preview
Construction & interiors

Concrete block

Development prototype

Hollow mineral-concrete base block. Two cement and eighteen crushed rock; no iron or electronics. Assembles in one second, three times faster than steel. Ground bases only; 8 kg and 2 packed litres per block. Steel remains the stronger ship-capable material.

Recipe details

Concrete block: 1s, output 1. 2 × Make cement · 18 × Sift soil

Source recipe values, not release guarantees.

Sticks development asset preview
Resources & components

Sticks

Development prototype

One shoulder-carried log becomes eight sticks. Deposit logs with R at the constructor.

Recipe details

Cut log into sticks: 3s, output 8. 1 × Log

Source recipe values, not release guarantees.

Plant fibre development asset preview
Resources & components

Plant fibre

Development prototype

One stick becomes five plant fibres. Accepts natural or cut sticks automatically; deposit either kind into input cargo.

Recipe details (2 processes)

Sticks to plant fibre: 2s, output 5. 1 × Sticks

Firewood to plant fibre: 2s, output 5. 1 × Fire Wood Chunk

Source recipe values, not release guarantees.

Wood block development asset preview
Construction & interiors

Wood block

Development prototype

One-metre timber construction block.

Recipe details

Wood block: 3s, output 1. 2 × Log

Source recipe values, not release guarantees.

Cut beams development asset preview
Resources & components

Cut beams

Development prototype

One real log becomes four cut beams.

Recipe details

Cut beams: 5s, output 4. 1 × Log

Source recipe values, not release guarantees.

Glass sheets x4 development asset preview
Resources & components

Glass sheets x4

Development prototype

Basic constructor glass processing. Prototype balance: silicon becomes four structural glazing sheets.

Recipe details

Glass sheets x4: 7s, output 4. 2 × Silicon ingot

Source recipe values, not release guarantees.

Solid glass block development asset preview
Construction & interiors

Solid glass block

Locked / planned

Full one-metre solid glass cube. Airtight on all six faces. Does not create oxygen.

Recipe details

Solid glass block: 5s, output 1. 128 × Glass sheets x4

Source recipe values, not release guarantees.

Modular window panel development asset preview
Construction & interiors

Modular window panel

Locked / planned

One item, five shapes. F8 changes design; R rotates in-plane; T changes mounting face in F6 build mode. Unused glass area is solid metal, not a hole.

Recipe details

Modular window panel: 5s, output 1. 14 × Glass sheets x4 · 7 × Iron ingot

Source recipe values, not release guarantees.

Atmospheric force-field tile development asset preview
Construction & interiors

Atmospheric force-field tile

Development prototype

Walk-through atmospheric force field. One crafted unit makes any supported panel size, with the same 250 HP and 40 W power draw. Choose width and height with RMB. A powered field seals room oxygen; on power loss, a 30-second emergency hold preserves existing room air while you restore power. Destroying the field or removing hull creates an immediate leak.

Recipe details

Atmospheric force-field tile: 10s, output 1. 2 × Iron ingot · 2 × Copper ingot · 2 × Energy cartridges x20

Source recipe values, not release guarantees.

Compact hydraulic landing gear development asset preview
Construction & interiors

Compact hydraulic landing gear

Development prototype

CPU load 20. Hydraulic landing assembly. Fits the ship grid; aircraft suspension/flight physics are not connected yet.

Grid footprint
1 × 1 × 1 cells
CPU budget
20
Power rating
0 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Compact hydraulic landing gear: 10s, output 1. 6 × Iron ingot · 2 × Mechanical components · 1 × Electric motor · 4 × Fasteners

Source recipe values, not release guarantees.

Heavy articulated landing gear development asset preview
Construction & interiors

Heavy articulated landing gear

Development prototype

CPU load 60. Hydraulic landing assembly. Fits the ship grid; aircraft suspension/flight physics are not connected yet.

Grid footprint
3 × 3 × 3 cells
CPU budget
60
Power rating
0 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Heavy articulated landing gear: 30s, output 1. 24 × Iron ingot · 4 × Copper ingot · 6 × Mechanical components · 4 × Electric motor · 8 × Fasteners

Source recipe values, not release guarantees.

Survey radar dome development asset preview
Construction & interiors

Survey radar dome

Development prototype

CPU load 150. Powered local survey contacts within 400 m. Pictured: delivered Blender geometry render of the revised model. Native integration and testing are pending; this render is not in-game footage.

Grid footprint
1 × 1 × 1 cells
CPU budget
150
Power rating
10 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Survey radar dome: 15s, output 1. 6 × Iron ingot · 2 × Electronics · 2 × Optical assembly · 1 × Magnetic coil · 4 × Copper wire

Source recipe values, not release guarantees.

Advanced sensor dome development asset preview
Construction & interiors

Advanced sensor dome

Development prototype

CPU load 600. Powered local survey contacts within 1200 m.

Grid footprint
3 × 3 × 3 cells
CPU budget
600
Power rating
50 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Advanced sensor dome: 45s, output 1. 16 × Iron ingot · 4 × Copper ingot · 4 × Gold ingot · 8 × Electronics · 4 × Optical assembly · 2 × Magnetic coil · 4 × Copper wire · 2 × Heat exchanger

Source recipe values, not release guarantees.

Ship mining laser development asset preview
Tools & weapons

Ship mining laser

Development prototype

CPU load 400. Ship-mounted mining emitter and powered hardware. Cockpit drilling control is not connected yet.

Grid footprint
2 × 1 × 1 cells
CPU budget
400
Power rating
600 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Ship mining laser: 20s, output 1. 8 × Iron ingot · 2 × Electronics · 2 × Optical assembly · 2 × Capacitor · 1 × Heat exchanger

Source recipe values, not release guarantees.

Heavy ship mining laser development asset preview
Tools & weapons

Heavy ship mining laser

Development prototype

CPU load 1400. Ship-mounted mining emitter and powered hardware. Cockpit drilling control is not connected yet.

Grid footprint
3 × 1 × 1 cells
CPU budget
1400
Power rating
2400 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Heavy ship mining laser: 60s, output 1. 24 × Iron ingot · 8 × Copper ingot · 4 × Gold ingot · 6 × Electronics · 6 × Optical assembly · 4 × Capacitor · 4 × Heat exchanger

Source recipe values, not release guarantees.

Basic induction generator development asset preview
Power & systems

Basic induction generator

Development prototype

Ship + base generator. 1 x 2 x 1 cells. Rated 3000 W. Snap to the structure grid. Charges connected battery banks. Fuel-burning generators draw from the shared ship or base fuel tanks.

Grid footprint
1 × 2 × 1 cells
CPU budget
200
Power rating
3000 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Basic induction generator: 20s, output 1. 6 × Iron ingot · 4 × Copper wire · 2 × Mechanical components · 1 × Electric motor · 2 × Magnetic coil · 1 × Electronics · 1 × Heat exchanger · 4 × Fasteners

Source recipe values, not release guarantees.

Large induction generator development asset preview
Power & systems

Large induction generator

Development prototype

Ship + base generator. 4 x 2 x 2 cells. Rated 12000 W. Snap to the structure grid. Charges connected battery banks. Fuel-burning generators draw from the shared ship or base fuel tanks.

Grid footprint
4 × 2 × 2 cells
CPU budget
700
Power rating
12000 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Large induction generator: 40s, output 1. 18 × Iron ingot · 6 × Copper ingot · 4 × Mechanical components · 3 × Electric motor · 4 × Magnetic coil · 2 × Electronics · 3 × Heat exchanger · 8 × Fasteners

Source recipe values, not release guarantees.

Advanced turbine generator development asset preview
Power & systems

Advanced turbine generator

Development prototype

Ship + base generator. 4 x 3 x 3 cells. Rated 36000 W. Snap to the structure grid. Charges connected battery banks. Fuel-burning generators draw from the shared ship or base fuel tanks.

Grid footprint
4 × 3 × 3 cells
CPU budget
1400
Power rating
36000 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Advanced turbine generator: 60s, output 1. 30 × Iron ingot · 10 × Copper ingot · 4 × Gold ingot · 4 × Mechanical components · 4 × Electric motor · 6 × Magnetic coil · 4 × Electronics · 6 × Heat exchanger · 8 × Fasteners

Source recipe values, not release guarantees.

Fusion generator Mk I development asset preview
Power & systems

Fusion generator Mk I

Development prototype

Ship + base generator. 4 x 4 x 4 cells. Rated 100000 W. Snap to the structure grid. Charges connected battery banks. Fuel-burning generators draw from the shared ship or base fuel tanks.

Grid footprint
4 × 4 × 4 cells
CPU budget
3000
Power rating
100000 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Fusion generator Mk I: 90s, output 1. 60 × Iron ingot · 20 × Copper ingot · 6 × Gold ingot · 6 × Lithium ingot · 8 × Magnetic coil · 8 × Electronics · 8 × Capacitor · 6 × Heat exchanger · 6 × Glass sheets x4

Source recipe values, not release guarantees.

Fusion generator Mk II development asset preview
Power & systems

Fusion generator Mk II

Development prototype

Ship + base generator. 6 x 4 x 6 cells. Rated 400000 W. Snap to the structure grid. Charges connected battery banks. Fuel-burning generators draw from the shared ship or base fuel tanks.

Grid footprint
6 × 4 × 6 cells
CPU budget
9000
Power rating
400000 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Fusion generator Mk II: 180s, output 1. 160 × Iron ingot · 48 × Copper ingot · 12 × Gold ingot · 16 × Lithium ingot · 16 × Magnetic coil · 16 × Electronics · 16 × Capacitor · 16 × Heat exchanger · 12 × Glass sheets x4

Source recipe values, not release guarantees.

Ambient flux collector development asset preview
Power & systems

Ambient flux collector

Development prototype

CPU load 300. Maximum output 100 W. Draws from the ship or base shared fuel tank; biofuel and fusion pellets become the same usable fuel reserve. Charges batteries on demand and uses no fuel while idle. Supplemental power only.

Grid footprint
2 × 2 × 3 cells
CPU budget
300
Power rating
100 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Ambient flux collector: 30s, output 1. 12 × Iron ingot · 8 × Copper ingot · 2 × Gold ingot · 4 × Magnetic coil · 2 × Electronics · 4 × Glass sheets x4

Source recipe values, not release guarantees.

CPU expansion Mk I development asset preview
Power & systems

CPU expansion Mk I

Development prototype

CPU capacity +3000 per unit. Two of each tier can contribute, and all installed tiers add together on this ship/base. Requires 15 W when enabled.

Grid footprint
1 × 1 × 1 cells
CPU budget
0
Power rating
15 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

CPU expansion Mk I: 15s, output 1. 4 × Iron ingot · 2 × Circuit board · 2 × Electronics · 1 × Heat exchanger · 2 × Copper wire

Source recipe values, not release guarantees.

CPU expansion Mk II development asset preview
Power & systems

CPU expansion Mk II

Development prototype

CPU capacity +12000 per unit. Two of each tier can contribute, and all installed tiers add together on this ship/base. Requires 50 W when enabled.

Grid footprint
1 × 1 × 1 cells
CPU budget
0
Power rating
50 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

CPU expansion Mk II: 45s, output 1. 1 × CPU expansion Mk I · 2 × Gold ingot · 2 × Lithium ingot · 4 × Electronics · 2 × Heat exchanger

Source recipe values, not release guarantees.

AI navigation processor development asset preview
Power & systems

AI navigation processor

Development prototype

CPU load 250. Upgradeable automation hardware. Ship navigation and autonomous control software are not connected yet.

Grid footprint
1 × 1 × 1 cells
CPU budget
250
Power rating
25 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

AI navigation processor: 15s, output 1. 4 × Iron ingot · 2 × Circuit board · 2 × Electronics · 2 × Copper wire · 1 × Heat exchanger

Source recipe values, not release guarantees.

AI command processor development asset preview
Power & systems

AI command processor

Development prototype

CPU load 1000. Upgradeable automation hardware. Ship navigation and autonomous control software are not connected yet.

Grid footprint
1 × 1 × 1 cells
CPU budget
1000
Power rating
100 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

AI command processor: 60s, output 1. 8 × Iron ingot · 4 × Copper ingot · 2 × Gold ingot · 4 × Circuit board · 6 × Electronics · 2 × Magnetic coil · 2 × Heat exchanger

Source recipe values, not release guarantees.

Small solar panel development asset preview
Power & systems

Small solar panel

Development prototype

Ship + base solar panel. Snap flat/flush or angled onto a connected structure. Daylight, angle and weather affect the existing rated power; RMB selects style, R/T rotate.

Grid footprint
3 × 1 × 1 cells
CPU budget
40
Power rating
400 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Small solar panel: 10s, output 1. 15 × Iron ingot · 20 × Copper ingot · 15 × Glass sheets x4

Source recipe values, not release guarantees.

Large solar panel development asset preview
Power & systems

Large solar panel

Development prototype

Ship + base solar panel. Snap flat/flush or angled onto a connected structure. Daylight, angle and weather affect the existing rated power; RMB selects style, R/T rotate.

Grid footprint
3 × 3 × 1 cells
CPU budget
120
Power rating
1200 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Large solar panel: 25s, output 1. 40 × Iron ingot · 60 × Copper ingot · 45 × Glass sheets x4

Source recipe values, not release guarantees.

Photovoltaic steel hull development asset preview
Power & systems

Photovoltaic steel hull

Development prototype

Photovoltaic steel hull for ships and bases. RMB selects any steel hull shape; rotate its visible cells outward. 30 W per square metre of exposed cells at ideal incidence. Covered or inward-facing cells generate no power. Shape panel lists cell area and peak output. Sun angle, weather, shade and snow affect actual generation.

Grid footprint
1 × 1 × 1 cells
CPU budget
10
Power rating
30 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Photovoltaic steel hull: 8s, output 1. 8 × Iron ingot · 6 × Copper ingot · 4 × Glass sheets x4

Source recipe values, not release guarantees.

Fusion fuel pellet development asset preview
Resources & components

Fusion fuel pellet

Development prototype

Four high-energy fuel pellets. Load into the shared ship or base fuel tanks. Each pellet adds 20.00 kWh of common fuel for generators and fuel thrusters; the whole pellet must fit.

Grid footprint
1 × 1 × 1 cells
CPU budget
0
Power rating
0 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Fusion fuel pellet: 30s, output 4. 4 × Lithium ingot · 2 × Ember Geode Ore · 4 × Structural plastic

Source recipe values, not release guarantees.

Copper wire development asset preview
Resources & components

Copper wire

Development prototype

Copper conductor for coils, motors and circuitry. Select it in a quickslot, then click two power nodes to connect them; one wire per connection.

Recipe details

Copper wire: 2s, output 8. 1 × Copper ingot

Source recipe values, not release guarantees.

Steel plate development asset preview
Resources & components

Steel plate

Development prototype

Pressed structural plate for machinery and ship assemblies.

Recipe details

Steel plate: 3s, output 4. 2 × Iron ingot

Source recipe values, not release guarantees.

Fasteners development asset preview
Resources & components

Fasteners

Development prototype

Bolts, nuts and washers for mechanical assembly.

Recipe details

Fasteners: 2s, output 12. 1 × Iron ingot

Source recipe values, not release guarantees.

Mechanical components development asset preview
Resources & components

Mechanical components

Development prototype

Machined iron gears and copper-alloy bearing surfaces.

Recipe details

Mechanical components: 5s, output 4. 2 × Iron ingot · 1 × Copper ingot

Source recipe values, not release guarantees.

Magnetic coil development asset preview
Resources & components

Magnetic coil

Development prototype

Copper winding around an iron core.

Recipe details

Magnetic coil: 4s, output 2. 4 × Copper wire · 1 × Iron ingot

Source recipe values, not release guarantees.

Circuit board development asset preview
Resources & components

Circuit board

Development prototype

Alien ceramic-silicon circuit substrate with copper traces. No polymer substrate is required.

Recipe details

Circuit board: 5s, output 2. 1 × Silicon ingot · 2 × Copper wire

Source recipe values, not release guarantees.

Electronics development asset preview
Resources & components

Electronics

Development prototype

Populated chip boards: silicon chips, circuit substrates and copper connections.

Recipe details

Electronics: 6s, output 2. 2 × Circuit board · 1 × Silicon ingot · 2 × Copper wire

Source recipe values, not release guarantees.

Electric motor development asset preview
Resources & components

Electric motor

Development prototype

Cobalt-bearing rotor, wound field coil and copper leads. Cobalt is an uncommon mined resource.

Recipe details

Electric motor: 7s, output 1. 2 × Mechanical components · 1 × Magnetic coil · 2 × Copper wire · 1 × Cobalt ingot

Source recipe values, not release guarantees.

Optical assembly development asset preview
Resources & components

Optical assembly

Development prototype

Precision glass optics with silicon alignment hardware.

Recipe details

Optical assembly: 5s, output 2. 2 × Glass sheets x4 · 1 × Silicon ingot

Source recipe values, not release guarantees.

Capacitor development asset preview
Resources & components

Capacitor

Development prototype

Aluminum electrodes, polymer dielectric and copper terminals.

Recipe details

Capacitor: 5s, output 2. 1 × Aluminum ingot · 1 × Structural plastic · 2 × Copper wire

Source recipe values, not release guarantees.

Heat exchanger development asset preview
Resources & components

Heat exchanger

Development prototype

Copper cooling fins on an iron support frame.

Recipe details

Heat exchanger: 5s, output 2. 2 × Copper ingot · 1 × Iron ingot

Source recipe values, not release guarantees.

Polymer resin development asset preview
Resources & components

Polymer resin

Development prototype

Alien-catalysed cellulose resin made from plant fibre. Feedstock for renewable structural plastic.

Recipe details

Polymer resin: 5s, output 3. 12 × Plant fibre

Source recipe values, not release guarantees.

Structural plastic development asset preview
Resources & components

Structural plastic

Development prototype

Alien polymerisation: two cellulose resin units become four plastic units, interchangeable with recycled plastic.

Recipe details

Make structural plastic: 5s, output 4. 2 × Polymer resin

Source recipe values, not release guarantees.

Base starter block development asset preview
Construction & interiors

Base starter block

Development prototype

Basic ground-base identity block: six iron and two copper ingots. Place first to establish the base and its persistent asset number.

Recipe details

Base starter block: 5s, output 1. 6 × Iron ingot · 2 × Copper ingot

Source recipe values, not release guarantees.

Glass panel development asset preview
Construction & interiors

Glass panel

Development prototype

One glazing unit builds any supported size up to 3 x 3 blocks. RMB opens flat, rounded, capsule, porthole, transom and existing corner styles, with size and mounting-depth filters. Flush, 25 cm recessed and 50 cm centered reveals use full-depth sealed metal sleeves. R/arrows rotate in 90-degree steps; T changes mounting face. Prism changes glass tint. Every size consumes and refunds one unit; the full footprint still reserves its grid cells.

Recipe details

Glass panel: 5s, output 1. 4 × Glass sheets x4 · 1 × Iron ingot

Source recipe values, not release guarantees.

EX-20 excavation laser development asset preview
Tools & weapons

EX-20 excavation laser

Development prototype

Heavy mining-only tool. 20 m reach, 0.4-second extraction cycle, four progressive cuts. One energy cartridge per full cycle. Red-violet plasma, reinforced induction barrel. Cannot attack.

Recipe details

EX-20 excavation laser: 30s, output 1. 3 × Iron ingot · 1 × Copper ingot · 2 × Mechanical components · 2 × Electronics · 1 × Optical assembly

Source recipe values, not release guarantees.

Sift soil development asset preview
Resources & components

Sift soil

Development prototype

Sift five compacted soil portions into one crushed rock. Process crushed rock into iron, copper, silicon or concrete ingredients.

Recipe details

Sift soil: 5s, output 1. 5 × Excavated soil

Source recipe values, not release guarantees.

Pioneer jetpack booster development asset preview
Suit & optics

Pioneer jetpack booster

Development prototype

Optional Pioneer suit upgrade. Equip via O inventory to raise the built-in jump boost from about 3 m to 4.5 m at normal gravity. Press J to enable suit jets, then jump and hold Space. Land and release to recharge. Zero gravity: WASD, Space up, Ctrl down. No sustained flight in gravity.

Recipe details

Pioneer jetpack booster: 30s, output 1. 6 × Steel plate · 2 × Mechanical components · 2 × Magnetic coil · 1 × Electric motor · 2 × Capacitor · 1 × Heat exchanger · 2 × Electronics · 2 × Copper wire

Source recipe values, not release guarantees.

Flux Relay development asset preview
Power & systems

Flux Relay

Development prototype

Powered cargo range upgrade: 25 m to 100 m. 20 W, 150 CPU. Wire to the cargo circuit or snap onto its ship/base grid. Strongest powered tier only; no range stacking.

Grid footprint
1 × 1 × 1 cells
CPU budget
150
Power rating
20 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Flux Relay: 15s, output 1. 4 × Steel plate · 2 × Electronics · 2 × Magnetic coil · 2 × Capacitor · 4 × Copper wire

Source recipe values, not release guarantees.

Advanced Flux Relay development asset preview
Power & systems

Advanced Flux Relay

Development prototype

Powered cargo range upgrade to 150 m. 60 W, 400 CPU. Upgrades one Flux Relay with precision circuitry, gold and lithium. Strongest powered tier only.

Grid footprint
1 × 1 × 1 cells
CPU budget
400
Power rating
60 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Advanced Flux Relay: 45s, output 1. 1 × Flux Relay · 4 × Electronics · 4 × Circuit board · 4 × Capacitor · 2 × Gold ingot · 2 × Lithium ingot

Source recipe values, not release guarantees.

Quantum Relay development asset preview
Power & systems

Quantum Relay

Development prototype

Top-tier 200 m cargo Mass Link. 180 W, 900 CPU. An expensive Advanced Flux Relay upgrade requiring scarce gold, lithium, electronics and containment coils. Strongest powered tier only.

Grid footprint
1 × 1 × 1 cells
CPU budget
900
Power rating
180 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Quantum Relay: 90s, output 1. 1 × Advanced Flux Relay · 16 × Electronics · 10 × Magnetic coil · 12 × Capacitor · 12 × Gold ingot · 8 × Lithium ingot

Source recipe values, not release guarantees.

Survival knife development asset preview
Tools & weapons

Survival knife

Development prototype

A reusable survival knife for primitive crafting, cutting cordage and dressing game. Collect it into your inventory, then drag it to weapon slot 1 or 2.

Recipe details

Survival knife: 10s, output 1. 1 × Iron ingot · 1 × Sticks

Source recipe values, not release guarantees.

Portable field constructor development asset preview
Construction & interiors

Portable field constructor

Development prototype

Ground-deployable rescue fabricator with carrying handle and folding feet. No electricity; half standard speed. Two 50 L built-in banks. Also hand-assemble on the crafting mat: 4 iron ore + 2 copper ore + 2 silicon ore.

Recipe details

Portable field constructor: 10s, output 1. 4 × Iron ore · 2 × Copper ore · 2 × Silicon ore

Source recipe values, not release guarantees.

Food processor development asset preview
Life support

Food processor

Development prototype

Powered nutrition station. Cook meat, preserve meat or three edible mushrooms into a protein cube, and reclaim spoiled food as fertilizer. 60 W while working. Mount on a ship or base grid; not airtight.

Recipe details

Food processor: 20s, output 1. 6 × Iron ingot · 2 × Copper wire · 1 × Electronics · 1 × Electric motor · 1 × Heat exchanger

Source recipe values, not release guarantees.

Atmospheric condenser development asset preview
Life support

Atmospheric condenser

Development prototype

Biofuel-powered air processor. One plastic makes five water bottles; one aluminum ingot makes an oxygen bottle. Speed depends on local humidity, pressure and oxygen. Separate fuel, input and output. Place on ground or a grid; not airtight.

Recipe details

Atmospheric condenser: 25s, output 1. 6 × Iron ingot · 2 × Copper ingot · 1 × Heat exchanger · 1 × Electric motor · 1 × Mechanical components · 1 × Electronics

Source recipe values, not release guarantees.

AI command array development asset preview
Power & systems

AI command array

Development prototype

CPU capacity +24000 per unit. Two of each tier can contribute, and all installed tiers add together on this ship/base. Requires 100 W when enabled.

Grid footprint
2 × 1 × 1 cells
CPU budget
0
Power rating
100 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

AI command array: 60s, output 1. 1 × CPU expansion Mk II · 8 × Electronics · 6 × Circuit board · 4 × Heat exchanger · 4 × Gold ingot · 2 × Lithium ingot

Source recipe values, not release guarantees.

Quantum computation vault development asset preview
Power & systems

Quantum computation vault

Development prototype

CPU capacity +100000 per unit. Two of each tier can contribute, and all installed tiers add together on this ship/base. Requires 600 W when enabled.

Grid footprint
4 × 4 × 2 cells
CPU budget
0
Power rating
600 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Quantum computation vault: 60s, output 1. 1 × AI command array · 32 × Electronics · 16 × Circuit board · 8 × Magnetic coil · 8 × Heat exchanger · 12 × Gold ingot · 8 × Lithium ingot

Source recipe values, not release guarantees.

Hydroponic grow pad development asset preview
Life support

Hydroponic grow pad

Development prototype

Low-profile hydroponic planter with passive nutrient distribution (0 W). Uses real seed, crop growth, harvest, fertilizer and sleep progress. Needs three clear grid cells of room height. Place its ceiling light two cells above the pad; either part snaps to its mate. Remove the crop before recovering the pad.

Grid footprint
1 × 1 × 1 cells
CPU budget
20
Power rating
0 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Hydroponic grow pad: 12s, output 1. 3 × Iron ingot · 2 × Structural plastic · 1 × Mechanical components

Source recipe values, not release guarantees.

Hydroponic ceiling light development asset preview
Life support

Hydroponic ceiling light

Development prototype

Ceiling-mounted hydroponic grow light. 18 W, same crop illumination rules as the original grow light. Snaps above a pad in a three-block-high room. Requires a ceiling and power.

Grid footprint
1 × 1 × 1 cells
CPU budget
20
Power rating
18 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Hydroponic ceiling light: 10s, output 1. 1 × Iron ingot · 1 × Electronics · 2 × Glass sheets x4

Source recipe values, not release guarantees.

Exterior detail kit development asset preview
Construction & interiors

Exterior detail kit

Development prototype

Grid-aligned expansion hardware. R or Left/Right arrows rotate in 90-degree steps; T changes mounting face. Page Up/Down or keypad +/- adjusts placement height.

Grid footprint
1 × 1 × 1 cells
CPU budget
0
Power rating
0 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Exterior detail kit: 4s, output 1. 1 × Iron ingot

Source recipe values, not release guarantees.

Habitat containment generator development asset preview
Power & systems

Habitat containment generator

Development prototype

Base-only atmospheric containment system. Generator creates a visible walk-through dome when powered; oxygen bottles supply finite breathable reserve. Standard radius 10 m; advanced 20 m. Up to two powered radius amplifiers add 5 m each, maximum 30 m. Power or oxygen loss removes breathable protection. This is atmospheric containment; combat damage absorption is not provided.

Grid footprint
2 × 2 × 4 cells
CPU budget
700
Power rating
1000 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Habitat containment generator: 45s, output 1. 6 × Iron ingot · 4 × Copper ingot · 2 × Electronics · 2 × Magnetic coil

Source recipe values, not release guarantees.

Advanced habitat containment generator development asset preview
Power & systems

Advanced habitat containment generator

Development prototype

Base-only atmospheric containment system. Generator creates a visible walk-through dome when powered; oxygen bottles supply finite breathable reserve. Standard radius 10 m; advanced 20 m. Up to two powered radius amplifiers add 5 m each, maximum 30 m. Power or oxygen loss removes breathable protection. This is atmospheric containment; combat damage absorption is not provided.

Grid footprint
2 × 2 × 6 cells
CPU budget
1800
Power rating
3000 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Advanced habitat containment generator: 75s, output 1. 10 × Iron ingot · 8 × Copper ingot · 6 × Electronics · 6 × Magnetic coil · 4 × Heat exchanger · 4 × Capacitor

Source recipe values, not release guarantees.

Habitat radius amplifier development asset preview
Construction & interiors

Habitat radius amplifier

Development prototype

Base-only atmospheric containment system. Generator creates a visible walk-through dome when powered; oxygen bottles supply finite breathable reserve. Standard radius 10 m; advanced 20 m. Up to two powered radius amplifiers add 5 m each, maximum 30 m. Power or oxygen loss removes breathable protection. This is atmospheric containment; combat damage absorption is not provided.

Grid footprint
2 × 2 × 2 cells
CPU budget
300
Power rating
150 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Habitat radius amplifier: 25s, output 1. 4 × Iron ingot · 2 × Copper ingot · 2 × Magnetic coil

Source recipe values, not release guarantees.

Interior lining cassette development asset preview
Construction & interiors

Interior lining cassette

Development prototype

One reusable lining cassette, four RMB styles: padded insulation, framed bulkhead, recessed vent and raised floor. Real shallow geometry and PBR surface detail. Rotate onto a wall, floor or ceiling. Decorative; the hull behind it supplies the air seal.

Grid footprint
1 × 1 × 1 cells
CPU budget
0
Power rating
0 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Interior lining cassette: 4s, output 1. 1 × Iron ingot

Source recipe values, not release guarantees.

Shield generator development asset preview
Power & systems

Shield generator

Development prototype

Powered combat shield hardware. One generator and three capacity/recharge upgrades per ship; draws real grid power. Absorbs energy and kinetic hits before hull health. Energy weapons drain shields faster; tungsten rounds are more efficient against hull armor. Recharge pauses for eight seconds after taking a hit. Atmosphere containment is a separate system.

Grid footprint
2 × 2 × 4 cells
CPU budget
1800
Power rating
1500 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Shield generator: 90s, output 1. 24 × Iron ingot · 12 × Magnetic coil · 8 × Capacitor · 8 × Electronics · 8 × Heat exchanger

Source recipe values, not release guarantees.

Heavy shield generator development asset preview
Power & systems

Heavy shield generator

Development prototype

Powered combat shield hardware. One generator and three capacity/recharge upgrades per ship; draws real grid power. Absorbs energy and kinetic hits before hull health. Energy weapons drain shields faster; tungsten rounds are more efficient against hull armor. Recharge pauses for eight seconds after taking a hit. Atmosphere containment is a separate system.

Grid footprint
2 × 2 × 6 cells
CPU budget
5000
Power rating
4000 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Heavy shield generator: 90s, output 1. 48 × Iron ingot · 24 × Magnetic coil · 16 × Capacitor · 16 × Electronics · 16 × Heat exchanger · 8 × Gold ingot

Source recipe values, not release guarantees.

Shield capacitor booster development asset preview
Power & systems

Shield capacitor booster

Development prototype

Powered combat shield hardware. One generator and three capacity/recharge upgrades per ship; draws real grid power. Absorbs energy and kinetic hits before hull health. Energy weapons drain shields faster; tungsten rounds are more efficient against hull armor. Recharge pauses for eight seconds after taking a hit. Atmosphere containment is a separate system.

Grid footprint
2 × 2 × 2 cells
CPU budget
1000
Power rating
300 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Shield capacitor booster: 90s, output 1. 12 × Iron ingot · 8 × Magnetic coil · 8 × Capacitor · 6 × Electronics · 4 × Heat exchanger

Source recipe values, not release guarantees.

Shield regenerator development asset preview
Power & systems

Shield regenerator

Development prototype

Powered combat shield hardware. One generator and three capacity/recharge upgrades per ship; draws real grid power. Absorbs energy and kinetic hits before hull health. Energy weapons drain shields faster; tungsten rounds are more efficient against hull armor. Recharge pauses for eight seconds after taking a hit. Atmosphere containment is a separate system.

Grid footprint
2 × 2 × 2 cells
CPU budget
1200
Power rating
600 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Shield regenerator: 90s, output 1. 14 × Iron ingot · 10 × Magnetic coil · 8 × Capacitor · 8 × Electronics · 6 × Heat exchanger

Source recipe values, not release guarantees.

Compact fuel thruster development asset preview
Power & systems

Compact fuel thruster

Development prototype

Grid-aligned expansion hardware. R or Left/Right arrows rotate in 90-degree steps; T changes mounting face. Page Up/Down or keypad +/- adjusts placement height.

Grid footprint
1 × 2 × 1 cells
CPU budget
500
Power rating
0 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Compact fuel thruster: 35s, output 1. 8 × Iron ingot · 2 × Mechanical components · 2 × Heat exchanger · 1 × Electronics

Source recipe values, not release guarantees.

Medium fuel thruster development asset preview
Power & systems

Medium fuel thruster

Development prototype

Grid-aligned expansion hardware. R or Left/Right arrows rotate in 90-degree steps; T changes mounting face. Page Up/Down or keypad +/- adjusts placement height.

Grid footprint
2 × 3 × 2 cells
CPU budget
1400
Power rating
0 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Medium fuel thruster: 35s, output 1. 20 × Iron ingot · 4 × Mechanical components · 4 × Heat exchanger · 2 × Electronics · 2 × Magnetic coil

Source recipe values, not release guarantees.

Heavy fuel thruster development asset preview
Power & systems

Heavy fuel thruster

Development prototype

Grid-aligned expansion hardware. R or Left/Right arrows rotate in 90-degree steps; T changes mounting face. Page Up/Down or keypad +/- adjusts placement height.

Grid footprint
3 × 5 × 3 cells
CPU budget
4000
Power rating
0 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Heavy fuel thruster: 35s, output 1. 48 × Iron ingot · 8 × Mechanical components · 8 × Heat exchanger · 4 × Electronics · 4 × Magnetic coil · 2 × Gold ingot

Source recipe values, not release guarantees.

Prism surface studio development asset preview
Tools & weapons

Prism surface studio

Development prototype

One surface tool: all 24 finishes, 16 colors, glass tint, 1x1 / 3x3 / 5x5 brushes and aimed-face / all-face coverage. Equip in a weapon slot and press RMB to open its studio. LMB applies the selected finish. 8 m reach; visible surfaces on the same structure only.

Recipe details

Prism surface studio: 8s, output 1. 1 × Iron ingot · 1 × Electronics · 1 × Structural plastic

Source recipe values, not release guarantees.

Aurora battery bank / 24 kWh development asset preview
Power & systems

Aurora battery bank / 24 kWh

Development prototype

Ship + base battery. 2 x 2 x 1 cells. Starts empty; solar and fuel generators recharge it. All connected banks share charge percentage. Disable before removal; drain stored power first. Pictured: delivered Blender geometry render of the revised model. Native integration and testing are pending; this render is not in-game footage.

Grid footprint
2 × 2 × 1 cells
CPU budget
20
Power rating
0 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Aurora battery bank / 24 kWh: 12s, output 1. 8 × Iron ingot · 4 × Copper ingot · 8 × Lithium ingot · 4 × Capacitor · 2 × Electronics · 2 × Heat exchanger

Source recipe values, not release guarantees.

Aurora extended bank / 96 kWh development asset preview
Power & systems

Aurora extended bank / 96 kWh

Development prototype

Ship + base battery. 2 x 6 x 1 cells. Starts empty; solar and fuel generators recharge it. All connected banks share charge percentage. Disable before removal; drain stored power first.

Grid footprint
2 × 6 × 1 cells
CPU budget
60
Power rating
0 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Aurora extended bank / 96 kWh: 25s, output 1. 24 × Iron ingot · 12 × Copper ingot · 24 × Lithium ingot · 12 × Capacitor · 4 × Electronics · 6 × Heat exchanger

Source recipe values, not release guarantees.

Aurora energy vault / 512 kWh development asset preview
Power & systems

Aurora energy vault / 512 kWh

Development prototype

Ship + base battery. 2 x 2 x 8 cells. Starts empty; solar and fuel generators recharge it. All connected banks share charge percentage. Disable before removal; drain stored power first.

Grid footprint
2 × 2 × 8 cells
CPU budget
150
Power rating
0 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Aurora energy vault / 512 kWh: 45s, output 1. 72 × Iron ingot · 32 × Copper ingot · 64 × Lithium ingot · 4 × Gold ingot · 32 × Capacitor · 12 × Electronics · 16 × Heat exchanger

Source recipe values, not release guarantees.

CryoLine compact refrigerator development asset preview
Life support

CryoLine compact refrigerator

Development prototype

120 L usable cold storage. 40 W from a ship/base power grid. Powered food lasts five times longer; loss of power restores ordinary spoilage. RMB selects upright or counter styling. Stored items retain their age and state. No cargo-expansion merging.

Grid footprint
1 × 1 × 1 cells
CPU budget
20
Power rating
40 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

CryoLine compact refrigerator: 12s, output 1. 6 × Iron ingot · 2 × Copper ingot · 1 × Electronics · 1 × Heat exchanger

Source recipe values, not release guarantees.

CryoLine large refrigerator development asset preview
Life support

CryoLine large refrigerator

Development prototype

480 L usable cold storage. 60 W from a ship/base power grid. Powered food lasts five times longer; loss of power restores ordinary spoilage. RMB selects tall tower or wide counter. Stored items retain their age and state. No cargo-expansion merging.

Grid footprint
1 × 1 × 2 cells
CPU budget
40
Power rating
60 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

CryoLine large refrigerator: 20s, output 1. 12 × Iron ingot · 4 × Copper ingot · 2 × Electronics · 2 × Heat exchanger

Source recipe values, not release guarantees.

Rope development asset preview
Resources & components

Rope

Development prototype

Twist five plant fibres into one rope, matching the original crafting-mat recipe. Missing fibre is processed automatically from sticks or logs in input cargo.

Recipe details

Rope: 3s, output 1. 5 × Plant fibre

Source recipe values, not release guarantees.

Aegis decontamination shower development asset preview
Life support

Aegis decontamination shower

Development prototype

Powered radiation cleansing arch. 2x1x3 blocks; ship/base installation. E starts a five-second pressure-mist treatment: 3 W active or idle. Remain within reach. Removes all accumulated radiation and poisoning; does not restore health. Recycles its cleaning fluid.

Grid footprint
2 × 1 × 3 cells
CPU budget
30
Power rating
3 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Aegis decontamination shower: 15s, output 1. 8 × Iron ingot · 2 × Electronics · 1 × Electric motor · 2 × Glass sheets x4

Source recipe values, not release guarantees.

Aeris oxygen reservoir development asset preview
Life support

Aeris oxygen reservoir

Development prototype

Ship/base oxygen storage. 6,000 standard litres per tank; 20 W pressurisation controller. Linked tanks share supply. Load oxygen bottles, then enable oxygen in the U menu. Only certified sealed rooms can fill; leaks vent room air.

Grid footprint
1 × 1 × 2 cells
CPU budget
10
Power rating
20 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Aeris oxygen reservoir: 12s, output 1. 8 × Aluminum ingot · 2 × Copper ingot · 1 × Electronics

Source recipe values, not release guarantees.

Carbon lattice block development asset preview
Construction & interiors

Carbon lattice block

Development prototype

Lightweight hex-cell carbon composite for ship or base interiors. 80 HP, 0.8 kg; only four blocks of cantilever support. Cheap fibre-and-resin construction, weak against gunfire and heat. Uses the steel shape library and Prism paint finishes. Cube form is pressure sealed; slopes seal only fully covered faces.

Recipe details

Carbon lattice block: 3s, output 1. 24 × Plant fibre · 2 × Polymer resin

Source recipe values, not release guarantees.

Armored hull block development asset preview
Construction & interiors

Armored hull block

Development prototype

Layered steel-titanium armor. 1,200 HP and 24 kg; substantially stronger than standard steel at 400 HP and 10 kg. Resists kinetic fire more than energy fire; tungsten rounds defeat part of its armor. Ship or base installation. All structural shapes and Prism finishes supported; cube form seals all six faces.

Recipe details

Armored hull block: 8s, output 1. 6 × Iron ingot · 2 × Titanium ingot

Source recipe values, not release guarantees.

Cobalt ingot development asset preview
Resources & components

Cobalt ingot

Development prototype

Five mined ore produce ten ingots in seven seconds. Packed volume and mass both decrease.

Recipe details

Cobalt ingot: 7s, output 10. 5 × cobalt ore

Source recipe values, not release guarantees.

Platinum ingot development asset preview
Resources & components

Platinum ingot

Development prototype

Five mined ore produce ten ingots in seven seconds. Packed volume and mass both decrease.

Recipe details

Platinum ingot: 7s, output 10. 5 × platinum ore

Source recipe values, not release guarantees.

Titanium ingot development asset preview
Resources & components

Titanium ingot

Development prototype

Five mined ore produce ten ingots in seven seconds. Packed volume and mass both decrease.

Recipe details

Titanium ingot: 7s, output 10. 5 × titanium ore

Source recipe values, not release guarantees.

Tungsten ingot development asset preview
Resources & components

Tungsten ingot

Development prototype

Five mined ore produce ten ingots in seven seconds. Packed volume and mass both decrease.

Recipe details

Tungsten ingot: 7s, output 10. 5 × tungsten ore

Source recipe values, not release guarantees.

Bio-propellant x10 development asset preview
Resources & components

Bio-propellant x10

Development prototype

Stabilised alien biofuel granules for cartridge fabrication.

Recipe details

Bio-propellant x10: 5s, output 10. 5 × Plant fibre · 1 × Biofuel

Source recipe values, not release guarantees.

Copper-cased sniper rounds x10 development asset preview
Tools & weapons

Copper-cased sniper rounds x10

Development prototype

Ten precision rounds: copper casing, iron projectile, bio-propellant. Used by the Vanguard ballistic sniper.

Recipe details

Copper-cased sniper rounds x10: 7s, output 10. 1 × Copper ingot · 1 × Iron ingot · 1 × Bio-propellant x10

Source recipe values, not release guarantees.

Tungsten sniper rounds x10 development asset preview
Tools & weapons

Tungsten sniper rounds x10

Development prototype

Ten hardened projectile rounds. 110 direct damage instead of 85. Standard rounds are used first when both are carried.

Recipe details

Tungsten sniper rounds x10: 10s, output 10. 1 × Copper ingot · 1 × Tungsten ingot · 1 × Bio-propellant x10

Source recipe values, not release guarantees.

Vanguard precision rifle development asset preview
Tools & weapons

Vanguard precision rifle

Development prototype

Ballistic sniper. 85 direct damage, 180 m range, gravity-affected projectile. Hold RMB for the scope; press LMB for one shot. 1.6-second action cycle. Requires copper-cased or tungsten rounds. Weapon slot 1 or 2.

Recipe details

Vanguard precision rifle: 35s, output 1. 6 × Iron ingot · 2 × Cobalt ingot · 2 × Mechanical components · 1 × Electronics · 2 × Glass sheets x4

Source recipe values, not release guarantees.

Lumen pulse sniper development asset preview
Tools & weapons

Lumen pulse sniper

Development prototype

Advanced precision energy rifle. Visible violet-white bolt, impact burst, 150 damage, 250 m range. Hold RMB for the scope; press LMB for one shot. 2.2-second charge cycle. Uses one energy cartridge per shot; cannot mine or salvage.

Recipe details

Lumen pulse sniper: 55s, output 1. 6 × Titanium ingot · 3 × Cobalt ingot · 2 × Platinum ingot · 3 × Optical assembly · 3 × Electronics · 4 × Capacitor

Source recipe values, not release guarantees.

Sentry survey orb development asset preview
Drones

Sentry survey orb

Development prototype

Install from player inventory to replace the survey drone. V or the Drone app launches it from your backpack into a full-screen camera. WASD fly; mouse look; wheel or Q/E change altitude. 45.7 m tether, world collision, target identification and distance. V/Esc returns to your body. The basic orb surveys only; fit its separate mining emitter for excavation.

Recipe details

Sentry survey orb: 20s, output 1. 4 × Aluminum ingot · 2 × Electronics · 1 × Electric motor · 1 × Optical assembly

Source recipe values, not release guarantees.

Sentry mining emitter development asset preview
Drones

Sentry mining emitter

Development prototype

Install after the survey orb. Adds the survival mining beam to its camera: hold LMB to excavate terrain and mine ore within 10 m. Four progressive cuts per terrain cycle; ordinary survival yields. Gathered materials follow the player's normal inventory/Mass Link route, with full-pack overflow pickups at the mined surface. No attack mode.

Recipe details

Sentry mining emitter: 15s, output 1. 3 × Copper ingot · 1 × Electronics · 1 × Optical assembly · 1 × Mechanical components

Source recipe values, not release guarantees.

Aether lattice generator development asset preview
Power & systems

Aether lattice generator

Development prototype

4x4x2 metre fuel-free energy lattice. Supplies up to 100 W continuously when grid power is enabled, independent of sunlight and the fuel-generator switch. Low-density supplemental generation; ten units per ship or base. Requires 100 CPU and occupies 32 grid cells.

Grid footprint
4 × 4 × 2 cells
CPU budget
100
Power rating
100 W

Prototype source values, subject to balance. A module definition does not establish finished flight.

Recipe details

Aether lattice generator: 60s, output 1. 40 × Iron ingot · 8 × Copper ingot · 4 × Magnetic coil · 4 × Capacitor · 2 × Electronics

Source recipe values, not release guarantees.

Protein cube development asset preview
Life support

Protein cube

Supplemental development asset

Supplemental expansion preview entry. This is a development asset, not confirmation of a constructor recipe or Steam availability.

Bottled water (500 mL) development asset preview
Life support

Bottled water (500 mL)

Supplemental development asset

Supplemental expansion preview entry. This is a development asset, not confirmation of a constructor recipe or Steam availability.

Compressed oxygen bottle development asset preview
Life support

Compressed oxygen bottle

Supplemental development asset

Supplemental expansion preview entry. This is a development asset, not confirmation of a constructor recipe or Steam availability.

Design direction, not finished gameplay

Where we want to go.

Wings, bridges, captain and crew seats, flight displays and a dedicated warp-resource chain are approved concept directions. Warp recipes, jump costs and capacities remain undecided. Warp reserves are separate from ordinary fuel. The six machinery families have been delivered as textured 3D assets. Native import and gameplay testing are still pending.

02 Glass Bridges And Walkways concept art
Concept art. 02 Glass Bridges And Walkways. Approved visual direction; not integrated into gameplay.
03 Egg Captain And Crew Seats concept art
Concept art. 03 Egg Captain And Crew Seats. Approved visual direction; not integrated into gameplay.
04 Pilot Hologram HUD concept art
Concept art. 04 Pilot Hologram HUD. Approved visual direction; not integrated into gameplay.
05 Warp Crystal Cell Reservoir concept art
Concept art. 05 Warp Crystal Cell Reservoir. Approved visual direction; not integrated into gameplay.
Upcoming core, fuel tank, cargo, constructor, compact battery and radar redesign concept art
Concept art. Upcoming core, fuel tank, cargo, constructor, compact battery and radar redesign. User-approved on 7 November; textured geometry delivered; native integration and testing pending.

From concept to geometry.

Six textured machinery families are now delivered: ship core, ordinary fuel tank, cargo, constructor, compact battery bank and survey radar. These are actual Blender model renders, not concept-image substitutes or gameplay captures. Native collision, lighting, animation bindings, power states, save behavior and gameplay testing remain pending.

The cargo hatch visual is not a working atmospheric seal. The separate pressure-doorway field remains a requirement for native implementation, not a completed feature.

Ship starter block delivered textured 3D geometry render
Delivered 3D asset render. Ship starter block. Native integration and testing pending.
Fuel tank delivered textured 3D geometry render
Delivered 3D asset render. Fuel tank. Native integration and testing pending.
Cargo container delivered textured 3D geometry render
Delivered 3D asset render. Cargo container. Native integration and testing pending.
Standard constructor delivered textured 3D geometry render
Delivered 3D asset render. Standard constructor. Native integration and testing pending.
Aurora battery bank / 24 kWh delivered textured 3D geometry render
Delivered 3D asset render. Aurora battery bank / 24 kWh. Native integration and testing pending.
Survey radar dome delivered textured 3D geometry render
Delivered 3D asset render. Survey radar dome. Native integration and testing pending.

Power, reimagined.

Approved open-frame generator model renders. Native integration of these revised assets is pending; existing generator functionality is a separate development system.

fusion_mk1 open-frame generator production model render
Asset render: fusion_mk1 open-frame generator. Integration pending.
fusion_mk2 open-frame generator production model render
Asset render: fusion_mk2 open-frame generator. Integration pending.
generator_advanced open-frame generator production model render
Asset render: generator_advanced open-frame generator. Integration pending.
generator_aether open-frame generator production model render
Asset render: generator_aether open-frame generator. Integration pending.
generator_basic open-frame generator production model render
Asset render: generator_basic open-frame generator. Integration pending.
generator_flux open-frame generator production model render
Asset render: generator_flux open-frame generator. Integration pending.
generator_large open-frame generator production model render
Asset render: generator_large open-frame generator. Integration pending.
reactor open-frame generator production model render
Asset render: reactor open-frame generator. Integration pending.
Development notebook / 7 November 2026

What is taking shape.

Local checks are not certification of every original save or a performance guarantee. New optics postdate the held package. Nothing here changes the current Steam release status.

PIONEER SUIT AND VISOR

The light pressure suit adds a 200-litre suit-storage allowance, two active module bays within an expandable five-slot interface, built-in jump assistance and a new augmented visor. Jetpack lift responds to thrust, gravity and carried mass. Suit modules cover armor, radiation, heat/cold, oxygen, mobility and provisions. New built-in optics cycle through headlamps, night vision and infrared on L. The optics have been locally tested on foot, in cockpit cameras and through save/load, but are newer than the held Shipping package.

FABRICATION AND LOGISTICS

The alien wreck and separately placed constructors have independent storage and queues. Recipes can plan their prerequisites through soil/rock, ore, ingots and components. Input and output can link to chosen cargo banks. Surplus intermediate materials return to input. Queue grouping, step previews, inventory icons, quantities and material-shortage styling make complex jobs easier to follow. The portable constructor is slower and power-free; mounted machinery uses the structure's power system. Cargo has volume and mass, editable names, expansion blocks, direct transfers and visible drag previews. Mass Link begins at 25 metres, with relay tiers extending reach to 100, 150 and 200 metres. A separate purple cargo quickslot bank allows remote placement from linked storage. Quickslot assignment is deliberate drag-and-drop; ordinary transfers stay in cargo/player inventory.

BUILDING SHIPS AND BASES

Starter cores establish a structure grid. The building system supports shape selection, line dragging, snapping, 90-degree rotation, height adjustment and laptop-friendly controls. Steel, concrete, timber, carbon, armored and solar hull families offer different cost, mass and durability roles. Structural integrity, solid collisions and damage presentation are being developed alongside the construction system. PRISM combines paint, surface finishes, color, glass tint and several brush sizes in one tool. One-unit glass and force-field variants offer multiple sizes and window treatments, with angled/rounded/interior options. Powered force fields support atmosphere containment and a power-loss recovery warning. Expanded wings, bridges, capsule windows, seats and flight displays remain concept/asset work where marked. Real ship flight is still pending.

MINING AND RESOURCES

Excavation now removes material in smaller stages, with blended dirt/rock surfaces, resource pickup feedback, overflow bundles and revised beam/impact effects. The survival tool supports mining, combat, tree cutting and salvage; advanced mining and scoped weapons provide later equipment paths. Iron, copper and silicon are common progression materials, while cobalt/titanium and rarer silver/gold/platinum/tungsten support later crafting. Recipes include wire, electronics, mechanical parts and a fibre-to-resin-to-plastic chain. Ingredient quantities, mass and volume continue to be balanced.

POWER, FUEL AND SHIP SYSTEMS

Shared fuel tanks supply generators and fuel engines. Different fuels convert to a common reserve; generators follow demand rather than burning at full output indefinitely. Solar panels and shape-aware photovoltaic hulls supplement generation. The standard solar hull rating is now 30 W before exposure/shape effects. Battery banks store electricity, with structure limits and CPU/AI budgets governing equipment installations. The U structure overview brings together mass, directional thrust, CPU/AI, shields, batteries, generators, oxygen and independent system switches. A detailed power breakdown separates suppliers and consumers so players can see where generation and demand come from. The large Aether collector is a low-output fuel-free supplemental source; Flux uses shared tank fuel. Revised open-frame generator models are approved but awaiting in-game integration.

FOOD, WATER, OXYGEN AND SAFETY

Food processors extend cooking into longer-lasting food and material-processing recipes. Input/output storage can link to cargo or refrigerators on the same structure. Refrigerators have volume limits and powered preservation. Atmospheric condensers use fuel and materials to collect water or bottle oxygen according to the environment. Radiation is restricted to generator, shield and CPU machinery; shielding, suit protection, accumulated exposure and decontamination are part of the developing survival loop.

EXPLORATION AND PRESENTATION

The Sentry backpack orb provides a first-person scout camera with a later mining upgrade. Updated space-era animated menus follow the suit's progression state. Item previews, powered materials, tool presentation and industrial interiors are being improved. Original wildlife, trapping, running audio and primitive crafting remain important parity checks.

RECENT ENGINEERING WORK

Recent local checks cover save-flow behavior, cargo capacity/transfers, construction collisions, production chains, power telemetry and suit optics. Large-build work targets the severe slowdown seen with modest structures; performance remains under active testing. These are development checks, not a guarantee for every player save or large-world scenario.

WHAT COMES NEXT , CONCEPTS

Approved art explores extended/angled wings, glass bridges and walkways, egg-shaped captain/crew seats, a peripheral holographic flight HUD and a dedicated warp-resource chain. Six textured machinery families have been delivered as 3D geometry, with native integration and gameplay testing still pending. These images show design direction; they must be labelled concept art or asset renders, and must not be shown as completed flight/warp gameplay.