BLACK THORN LABS
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Deploy · Upgrade · Hold

LAST
LINE

A portrait defense action-RPG about operating an upgradeable human exo against an escalating alien invasion. Auto-fire keeps the pressure constant; loadouts, abilities, power balance, and support timing decide whether the line holds.

EngineUnity 6
GenreDefense action-RPG
StatusPlayable vertical slice
Last Line command screen

Every build
has consequences.

Short tactical choices on the battlefield connect to long-term ownership in the hangar.

01

Hold the line

Threats descend toward the command CPU while the exo acts as humanity's final defender.

02

Engineer the exo

Weapons, shields, generators, batteries, CPU load, and mass create real build tradeoffs.

03

Time the response

Missiles, shockwaves, repairs, and temporary support units turn pressure into tactical decisions.

Current vertical slice.

The working prototype proves the combat loop, menu routes, abilities, progression boundaries, and three exo doctrines.

Last Line is a functioning vertical slice, not yet a content-complete 500-stage game or live service. Systems and presentation will continue to evolve.