Hold the line
Threats descend toward the command CPU while the exo acts as humanity's final defender.
Deploy · Upgrade · Hold
A portrait defense action-RPG about operating an upgradeable human exo against an escalating alien invasion. Auto-fire keeps the pressure constant; loadouts, abilities, power balance, and support timing decide whether the line holds.

Short tactical choices on the battlefield connect to long-term ownership in the hangar.
Threats descend toward the command CPU while the exo acts as humanity's final defender.
Weapons, shields, generators, batteries, CPU load, and mass create real build tradeoffs.
Missiles, shockwaves, repairs, and temporary support units turn pressure into tactical decisions.
The working prototype proves the combat loop, menu routes, abilities, progression boundaries, and three exo doctrines.



Last Line is a functioning vertical slice, not yet a content-complete 500-stage game or live service. Systems and presentation will continue to evolve.