BLACK THORN LABS

Minus Zero / Field guide

Survive smarter. 141 field tips.

Search the loading-screen hints from Minus Zero. Start at the plane wreck, learn the systems, and find the details that might keep your next run alive.

These are tips from the current development build. Controls and numerical balance may change before release. Artwork shows loading-screen illustrations, not gameplay screenshots.

Showing all 141 tips

FIELD GUIDE / 01

Getting started

10 verified loading-screen tips

FIELD GUIDE / 02

Controls and inventory

15 verified loading-screen tips

Minus Zero loading-screen illustration for: Press E to interact or pick up within roughly 1.8 metres. Loose items and food on the ground always come first, then the nearest object.

TIP 011 #

Press E to interact or pick up within roughly 1.8 metres. Loose items and food on the ground always come first, then the nearest object.

View illustration at full size →

FIELD GUIDE / 03

Weather and survival

15 verified loading-screen tips

Minus Zero loading-screen illustration for: While injured, passive recovery restores 1 HP every five minutes of active play. Stay still to rest and recover a point every two minutes.

TIP 035 #

While injured, passive recovery restores 1 HP every five minutes of active play. Stay still to rest and recover a point every two minutes.

View illustration at full size →

FIELD GUIDE / 04

Water, fire and food

19 verified loading-screen tips

Minus Zero loading-screen illustration for: The canteen holds two drinks and refills at a visible, exposed lake or river shoreline when water is not frozen. Its water bar shows one capsule per drink.

TIP 041 #

The canteen holds two drinks and refills at a visible, exposed lake or river shoreline when water is not frozen. Its water bar shows one capsule per drink.

View illustration at full size →
Minus Zero loading-screen illustration for: A torch costs three sticks and burns for seven minutes by default. Browsing food slots keeps it lit; replacing its hand tool extinguishes it.

TIP 054 #

A torch costs three sticks and burns for seven minutes by default. Browsing food slots keeps it lit; replacing its hand tool extinguishes it.

View illustration at full size →
Minus Zero loading-screen illustration for: Water warms in summer and chills in spring, fall and winter. Cold water drains swimming stamina faster. Reach shore before stamina reaches zero or you will drown. Diving also uses oxygen.

TIP 126 #

Water warms in summer and chills in spring, fall and winter. Cold water drains swimming stamina faster. Reach shore before stamina reaches zero or you will drown. Diving also uses oxygen.

View illustration at full size →
Minus Zero loading-screen illustration for: FIRE TO SALT: click the cookware + slot to choose a pot or pan, then the ingredient + slot for seawater or lithium ore. Press COOK and keep the fire lit. CLAIM collects the finished salt; nothing is consumed while selecting.

TIP 128 #

FIRE TO SALT: click the cookware + slot to choose a pot or pan, then the ingredient + slot for seawater or lithium ore. Press COOK and keep the fire lit. CLAIM collects the finished salt; nothing is consumed while selecting.

View illustration at full size →
Minus Zero loading-screen illustration for: OCEAN WATER: press E at exposed ocean shoreline to fill empty canteens or a thermos with seawater. Red water bars mean salt water, not drinking water. Choose the filled container as the fire's ingredient to evaporate salt.

TIP 131 #

OCEAN WATER: press E at exposed ocean shoreline to fill empty canteens or a thermos with seawater. Red water bars mean salt water, not drinking water. Choose the filled container as the fire's ingredient to evaporate salt.

View illustration at full size →
Minus Zero loading-screen illustration for: KEEP YOUR COOKWARE: CLAIM normally returns both salt and your pot or pan. Turn on KEEP IN FIRE to leave the vessel installed for another batch. Retrieve it when the fire is idle; a full pack never deletes your cookware.

TIP 132 #

KEEP YOUR COOKWARE: CLAIM normally returns both salt and your pot or pan. Turn on KEEP IN FIRE to leave the vessel installed for another batch. Retrieve it when the fire is idle; a full pack never deletes your cookware.

View illustration at full size →

FIELD GUIDE / 05

Crafting and materials

20 verified loading-screen tips

Minus Zero loading-screen illustration for: Poison is applied to a finished arrow or spear, not crafted as a loose tip. Use a spotted mushroom, a snowberry and either Azure Crown or Grimshade.

TIP 073 #

Poison is applied to a finished arrow or spear, not crafted as a loose tip. Use a spotted mushroom, a snowberry and either Azure Crown or Grimshade.

View illustration at full size →

FIELD GUIDE / 06

Building and farming

12 verified loading-screen tips

Minus Zero loading-screen illustration for: Construction stick sockets use straight sticks for reliable footing. Timber sockets retain the wood type of the resource you supply.

TIP 078 #

Construction stick sockets use straight sticks for reliable footing. Timber sockets retain the wood type of the resource you supply.

View illustration at full size →
Minus Zero loading-screen illustration for: Nettles are ready in half a season, berries fruit after a season and a half, and an apple tree takes a full year. Growth survives saving.

TIP 082 #

Nettles are ready in half a season, berries fruit after a season and a half, and an apple tree takes a full year. Growth survives saving.

View illustration at full size →

FIELD GUIDE / 07

Wildlife and exploration

10 verified loading-screen tips

Minus Zero loading-screen illustration for: Wandering zombies can reform after being killed. Burn the body with a lit torch before it returns. One-time fort defenders do not respawn.

TIP 095 #

Wandering zombies can reform after being killed. Burn the body with a lit torch before it returns. One-time fort defenders do not respawn.

View illustration at full size →
Minus Zero loading-screen illustration for: Climb to a safe ridge, tower or other high point before drawing in P > MAP. The wider view makes shorelines, trails and landmarks easier to place accurately.

TIP 097 #

Climb to a safe ridge, tower or other high point before drawing in P > MAP. The wider view makes shorelines, trails and landmarks easier to place accurately.

View illustration at full size →

FIELD GUIDE / 08

Robots, power and saving

6 verified loading-screen tips

Minus Zero loading-screen illustration for: The packed Survey Drone occupies 1 L. Press V to deploy or recall it. WASD moves, the mouse looks and the wheel changes altitude; stay within its 120 m video range.

TIP 102 #

The packed Survey Drone occupies 1 L. Press V to deploy or recall it. WASD moves, the mouse looks and the wheel changes altitude; stay within its 120 m video range.

View illustration at full size →
Minus Zero loading-screen illustration for: Wild apple trees are rare: search the starter forest beside the 747, beside the sawmill, and inside the repaired fort courtyard. Apples can grow more trees in Raised Garden Beds.

TIP 103 #

Wild apple trees are rare: search the starter forest beside the 747, beside the sawmill, and inside the repaired fort courtyard. Apples can grow more trees in Raised Garden Beds.

View illustration at full size →

FIELD GUIDE / 09

Advanced survival

15 verified loading-screen tips

Minus Zero loading-screen illustration for: The Forge by the plane uses iron ingots for shovel parts, hammer heads, pots, pans and tool heads. It needs no electricity but works more slowly than the bunker printer.

TIP 111 #

The Forge by the plane uses iron ingots for shovel parts, hammer heads, pots, pans and tool heads. It needs no electricity but works more slowly than the bunker printer.

View illustration at full size →
Minus Zero loading-screen illustration for: The printer's QUEUE row shows the print in progress and up to five waiting; finished prints wait in six FINISHED boxes until you click them.

TIP 114 #

The printer's QUEUE row shows the print in progress and up to five waiting; finished prints wait in six FINISHED boxes until you click them.

View illustration at full size →
Minus Zero loading-screen illustration for: Build the Stone Well, then fill its boxes with a shovel, a pot, a rope and 20 cooked or smoked meat to dig it. A dug well holds four drinks and refills ten minutes after it runs dry.

TIP 121 #

Build the Stone Well, then fill its boxes with a shovel, a pot, a rope and 20 cooked or smoked meat to dig it. A dug well holds four drinks and refills ten minutes after it runs dry.

View illustration at full size →
Minus Zero loading-screen illustration for: Drop a raw log, equip the axe in quick slot 1, hold RMB and look along its length until the blue guide appears, then strike to split two half logs. Lay them flat-side-up across two parallel diagonal supports to build steps.

TIP 122 #

Drop a raw log, equip the axe in quick slot 1, hold RMB and look along its length until the blue guide appears, then strike to split two half logs. Lay them flat-side-up across two parallel diagonal supports to build steps.

View illustration at full size →
Minus Zero loading-screen illustration for: On the I tarp, combine a finished arrow or spear with a Spotted Red Mushroom, a Common Snowberry and either Azure Crown Lupine or Grimshade Foxglove. The green coating poisons a creature after impact, jab or throw.

TIP 124 #

On the I tarp, combine a finished arrow or spear with a Spotted Red Mushroom, a Common Snowberry and either Azure Crown Lupine or Grimshade Foxglove. The green coating poisons a creature after impact, jab or throw.

View illustration at full size →
Minus Zero loading-screen illustration for: Sleeping or resting in a tent puts you at greater risk of zombie or mutant attacks. Rest inside a completed cabin for better protection - but stay prepared.

TIP 125 #

Sleeping or resting in a tent puts you at greater risk of zombie or mutant attacks. Rest inside a completed cabin for better protection - but stay prepared.

View illustration at full size →
Minus Zero loading-screen illustration for: BOW AIM: looking up or down changes your arrow's launch angle in both first and third person. The bow does not automatically compensate to hit the ground under the crosshair. Use the trajectory preview to judge the arc.

TIP 139 #

BOW AIM: looking up or down changes your arrow's launch angle in both first and third person. The bow does not automatically compensate to hit the ground under the crosshair. Use the trajectory preview to judge the arc.

View illustration at full size →
Minus Zero loading-screen illustration for: SNARE FUNNEL: press E to set it without bait. It catches only rabbits, raccoons or foxes and takes longer than a baited trap. Press E to collect the animal first, then E again to reset the empty snare.

TIP 140 #

SNARE FUNNEL: press E to set it without bait. It catches only rabbits, raccoons or foxes and takes longer than a baited trap. Press E to collect the animal first, then E again to reset the empty snare.

View illustration at full size →
Minus Zero loading-screen illustration for: DRONE CONTROLS: V deploys or recalls. Use WASD to move, the mouse to look, the wheel to change altitude and Shift to boost. Keep within the 120 m video range and avoid collisions; the packed drone takes just 1 L.

TIP 141 #

DRONE CONTROLS: V deploys or recalls. Use WASD to move, the mouse to look, the wheel to change altitude and Shift to boost. Keep within the 120 m video range and avoid collisions; the packed drone takes just 1 L.

View illustration at full size →

FIELD GUIDE / 10

Power and printing

4 verified loading-screen tips

Minus Zero loading-screen illustration for: The bunker 3D printer needs power. Choose a material and press LOAD (1 item = 100 units), pick a blueprint and START PRINT. Queue up to five more, then click a FINISHED box to collect.

TIP 117 #

The bunker 3D printer needs power. Choose a material and press LOAD (1 item = 100 units), pick a blueprint and START PRINT. Queue up to five more, then click a FINISHED box to collect.

View illustration at full size →
Minus Zero loading-screen illustration for: Angle solar racks straight at the sun - a panel facing away makes little power, and none at night. Within 3 m, wires pulse blue when power flows and red when the line is dead.

TIP 119 #

Angle solar racks straight at the sun - a panel facing away makes little power, and none at night. Within 3 m, wires pulse blue when power flows and red when the line is dead.

View illustration at full size →
Minus Zero loading-screen illustration for: The portable smelter turns ore and old suitcases into ingots and plastic. PACK ONTO BACK carries it in your back slot; quickslot it to set it down anywhere and wire it to power.

TIP 120 #

The portable smelter turns ore and old suitcases into ingots and plastic. PACK ONTO BACK carries it in your back slot; quickslot it to set it down anywhere and wire it to power.

View illustration at full size →

FIELD GUIDE / 11

Farming and power

7 verified loading-screen tips

Minus Zero loading-screen illustration for: Hang a powered grow light over a garden bed: crops grow 30% faster, and a crop picked clean under the light fruits again - nettles in 1 day, berries in 2, apples in 4. An indoor farm feeds you through winter.

TIP 118 #

Hang a powered grow light over a garden bed: crops grow 30% faster, and a crop picked clean under the light fruits again - nettles in 1 day, berries in 2, apples in 4. An indoor farm feeds you through winter.

View illustration at full size →
Minus Zero loading-screen illustration for: COMPOST: load four rotten foods into a completed Compost Box. After ten minutes of active play, collect one Fertilizer. Before a planted crop fruits, press R nearby to fertilize it for 25% faster growth and 25% more harvest.

TIP 129 #

COMPOST: load four rotten foods into a completed Compost Box. After ten minutes of active play, collect one Fertilizer. Before a planted crop fruits, press R nearby to fertilize it for 25% faster growth and 25% more harvest.

View illustration at full size →
Minus Zero loading-screen illustration for: FARM GRID: lights attach to indoor ceilings; beds sit on the ground. The four holograms preview an expandable grid, not a four-cell limit. Rotate in 5-degree steps before placing the first anchor; later pieces snap to its alignment.

TIP 134 #

FARM GRID: lights attach to indoor ceilings; beds sit on the ground. The four holograms preview an expandable grid, not a four-cell limit. Rotate in 5-degree steps before placing the first anchor; later pieces snap to its alignment.

View illustration at full size →
Minus Zero loading-screen illustration for: POWER BUDGET: each grow light uses 24 watts; twenty use 480 watts before other equipment. Connected solar panels share grid power and battery storage. Build enough daytime generation and stored charge for the night.

TIP 135 #

POWER BUDGET: each grow light uses 24 watts; twenty use 480 watts before other equipment. Connected solar panels share grid power and battery storage. Build enough daytime generation and stored charge for the night.

View illustration at full size →
Minus Zero loading-screen illustration for: PACK SPACE: printer details show the finished item's litres. Solar panels and grow lights each use 2 L; the drone uses 1 L. If collection needs more room, free the displayed litres and try again. Waiting workstation output stays there.

TIP 136 #

PACK SPACE: printer details show the finished item's litres. Solar panels and grow lights each use 2 L; the drone uses 1 L. If collection needs more room, free the displayed litres and try again. Waiting workstation output stays there.

View illustration at full size →

FIELD GUIDE / 12

Exploration

4 verified loading-screen tips

Minus Zero loading-screen illustration for: CAVE ROPE: put a Stick in slot 2, hold RMB and click LMB to plant it. Hold R beside it to tether your Cave Rope. E climbs or extends the line at its end; G cuts you loose. Hold G on the rope to retrieve it.

TIP 116 #

CAVE ROPE: put a Stick in slot 2, hold RMB and click LMB to plant it. Hold R beside it to tether your Cave Rope. E climbs or extends the line at its end; G cuts you loose. Hold G on the rope to retrieve it.

View illustration at full size →
Minus Zero loading-screen illustration for: Do not enter deep caves without several torches. Plant torches as light markers, and tie a Cave Rope to a planted stick so you can always follow it back out. Three Ropes braid one 300-foot Cave Rope.

TIP 123 #

Do not enter deep caves without several torches. Plant torches as light markers, and tie a Cave Rope to a planted stick so you can always follow it back out. Three Ropes braid one 300-foot Cave Rope.

View illustration at full size →
Minus Zero loading-screen illustration for: COMPASS: carrying a compass shows your heading in the top-right HUD. Drop it or put it into storage and the compass display disappears. Keep it in your pack for long forest journeys.

TIP 138 #

COMPASS: carrying a compass shows your heading in the top-right HUD. Drop it or put it into storage and the compass display disappears. Keep it in your pack for long forest journeys.

View illustration at full size →

FIELD GUIDE / 13

Robots and cargo

3 verified loading-screen tips

Minus Zero loading-screen illustration for: MEDIC SUPPLY RUNS: open P > Humanoids > Talk to Robot at your supplies. Say 'remember this as bunker', then 'fetch 2 iron ingots from bunker'. Charge it first: it carries up to four items and keeps its cargo if power runs out.

TIP 127 #

MEDIC SUPPLY RUNS: open P > Humanoids > Talk to Robot at your supplies. Say 'remember this as bunker', then 'fetch 2 iron ingots from bunker'. Charge it first: it carries up to four items and keeps its cargo if power runs out.

View illustration at full size →
Minus Zero loading-screen illustration for: ROBOT CARGO: in P > Humanoids, click an empty robot cargo slot, then choose an item from your pack. Each of the four slots holds one pickable item without a volume limit. Load a charged battery before travelling.

TIP 133 #

ROBOT CARGO: in P > Humanoids, click an empty robot cargo slot, then choose an item from your pack. Each of the four slots holds one pickable item without a volume limit. Load a charged battery before travelling.

View illustration at full size →
Minus Zero loading-screen illustration for: MEDIC RECOVERY: ask 'mission status' if your robot stops, and 'resume mission' after clearing the problem. A depleted battery stops the journey but keeps its cargo. Warp is local recovery within 100 m, not a shortcut across the island.

TIP 137 #

MEDIC RECOVERY: ask 'mission status' if your robot stops, and 'resume mission' after clearing the problem. A depleted battery stops the journey but keeps its cargo. Warp is local recovery within 100 m, not a shortcut across the island.

View illustration at full size →

FIELD GUIDE / 14

Island escape

1 verified loading-screen tip

Minus Zero loading-screen illustration for: ISLAND ESCAPE: the rescue boat needs ten fully charged batteries, thirty smoked meats and ten full fresh-water printed canteens. Wire it to a power grid to charge its batteries. LEAVE ISLAND unlocks once every requirement is met.

TIP 130 #

ISLAND ESCAPE: the rescue boat needs ten fully charged batteries, thirty smoked meats and ten full fresh-water printed canteens. Wire it to a power grid to charge its batteries. LEAVE ISLAND unlocks once every requirement is met.

View illustration at full size →